The sixth step is to provide feedback and guidance for your game controls. Feedback and guidance are the ways of informing and instructing the players about how to control your game, and how their actions affect the game. Feedback and guidance can be visual, auditory, or tactile, such as icons, sounds, or vibrations. You should provide feedback and guidance for your game controls, especially when they are new, unfamiliar, or important. For example, you can use tutorials, hints, prompts, or indicators to teach and remind the players how to use your game controls. You can also use animations, effects, or sounds to show and reinforce the consequences of their actions. Providing feedback and guidance will make your game controls more satisfying and effective, as they increase the learning and enjoyment of the players.