Human Computer Interaction
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Recent papers in Human Computer Interaction
In conversation with the editors, Turkle discusses the challenges and opportunities facing psychoanalysts today. She describes how people use digital life to flee what they find messy and complex in human conversation. She suggests that... more
New computer languages have permitted formal verification of much of Mathematics(1,2). I asked to verify informal demonstrations such as in the natural and social sciences, where false conclusions sometimes propagate(4,5). I announce a... more
Games are undoubtedly the most successful computer application yet it is not easy to attribute their success to any one particular feature. Nonetheless, when talking about games, gamers and reviewers frequently refer to the immersive... more
One aspect of a growing VR industry that developers have to face is the ethics behind the technology. This includes making sure that technology is readily available and accessible to as large of a population as possible. Current consumer... more
In this study, the researcher has advocated the importance of human intelligence in language learning since software or any Learning Management System (LMS) cannot be programmed to understand the human context as well as all the... more
This study focuses on the artworks of artist-academic İlker Yardımcı. The perspective put forward in the study is built on the aesthetic status of the scientific and technological aspects of İlker Yardımcı's artwork. Based on this... more
Man is one of the best general-purpose computers available and if one designs for man as a moron, one ends up with a system that requires a genius to maintain it. Thus we are not suggesting that we take man out of the sys tem, but we are... more
The CNC-milled, patterned structure to which the fabric sheet is then attached.
Man is one of the best general-purpose computers available and if one designs for man as a moron, one ends up with a system that requires a genius to maintain it. Thus we are not suggesting that we take man out of the sys tem, but we are... more
Heuristic Evaluation (Nielsen and Molich, 1990; Nielsen, 1994) is a method of usability evaluation where an analyst finds usability problems by checking the user interface against a set of supplied heuristics or principles. Three new... more
In this paper, we present a method that allows designers to interactively create partially self-similar manifold surfaces without relying on shape grammars or fractal methods. The modellers that are based on traditional fractal methods or... more
In this paper, we present a method that allows designers to interactively create partially self-similar manifold surfaces without relying on shape grammars or fractal methods. The modellers that are based on traditional fractal methods or... more
Game development business has become very competitive, therefore it is very important to develop games that stand out from the vast amount of other competing game titles. Usability of the game is crucial to ensure game acceptance, which... more
Games are a type of vehicle with which society is changing at present-day. But how the games themselves will be changed by society, is an interesting question to ask for enhancing and initiating better design of games. As participation in... more
Eye tracking is a fascinating technology that is starting to be used for evaluation of and for interacting in virtual environments. Especially digital games can benefit from an integrated (i.e., evaluation and interaction) approach,... more
Heuristic Evaluation (Nielsen and Molich, 1990; Nielsen, 1994) is a method of usability evaluation where an analyst finds usability problems by checking the user interface against a set of supplied heuristics or principles. A set of... more
Abstract: As the world enters a new millennium, the U.S. military simultaneously enters a new era in warfare -- an era in which warfare is affected by a changing strategic environment and rapid technological change. The United States and... more
Dear Reader, Let's get the introductions out of the way.I am not a recruiter. I am a software engineer. And as such, I know what it's like to be asked to whip up brilliant algorithms on the spot and then write flawless code on a... more
Electrooculography Signals are used to control human computer interface, if properly classified .The ability to process and measure the signals will help HCI users to overwhelm many of the physical limitations and incommode in day to day... more
Over the last two decades, several deployments of robots for in-house assistance of older adults have been trialled. However, these solutions are mostly prototypes and remain unused in real-life scenarios. In this work, we review the... more
Existing e-learning systems are based on the quantity of information. They fail to consider an important factor for the success of the system, namely the user. An intelligent adaptive system should adjust the content in order to ensure... more
Use of the web-enabled software iWRITE in courses across the disciplines at several Canadian universities demonstrates that implementing instructional technology can lead faculty members to reconsider and reformulate their teaching... more
Technology is playing a significant role in shaping the future of design. We are moving fast into a digital era where Artificial Intelligence, Machine Learning, Deep Learning, Big Data, the Internet of Things, Blockchain, Spatial... more
AI symposium on 'Ethics and morality in non-human agents' presentation AAAI-16 Spring Symposium. Slides as pdf. Robot Priest was demonstrated, chasis, costume, hybrid raspberry pi/sermonator. Details of present science around biology... more
Scenario management (SM) means different things to different people, even though everyone seems to admit its current importance and its further potential. In this paper, we seek to provide an interdisciplinary framework for SM from three... more
Resumo: O objetivo deste trabalho é analisar a interação com artefatos digitais de pessoas que têm muito pouca ou nenhuma familiaridade com computadores pela da explicitação dos atos de fala tanto desses usuários quanto do designer do... more
Expression Glasses provide a wearable \appliance-based" alternative to generalpurpose machine vision face recognition systems. The glasses sense facial muscle movements, and use pattern recognition to identify meaningful expressions such... more
An important strand of research that is often neglected in the field of affective computing is that of how users respond to simulated displays of emotion. We present an overview of the few studies that have explicitly investigated this... more
The emotional development that occurs naturally for a child when interpreting facial expressions can be taken for granted when developmental problems are not present. However for children with psychological disorders such as autism... more
ABSTRACT Human factors and ergonomics applies scientific information about human cognition and behavior to support the design of products and systems that enhance human well-being and performance. Human factors and ergonomics... more